
Izo Azlion
Veto. Veto Corp
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Posted - 2008.07.25 11:40:00 -
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Originally by: Stab Wounds
Originally by: Mitsuni Abashadoni While I won't scream at the top of my lungs that all these changes are bad, it would be nice if Nozh could explain how they think these changes will achieve all the speed goals. Particularly I'd like to see how you think you'll achieve the last;
Originally by: "Nozh" Guerrilla warfare must remain a viable combat tactic.
In the current game state, this is mainly achieved with nano setups, which enable you to travel fast, move into enemy territory, hit targets of opportunity, and when the inevitable blob arrives, you run like hell. This is pretty much the only way small corps and gangs have to hurt larger enemies, and it's more or less the only viable solo tactic. Gatecamping also works to a certain point, but you're hardly mobile, so it's not exactly Guerilla Warfare.
There are currently quite a few effective counters to speed tanking ships, chiefly Minmatar Recons and neutralizing ships. The problem is that the people don't want to sacrifice an alt or a corpmate in a recon with webs, or fitting that heavy neut that will save their battleships, because it makes them less effective at ratting or whatever they do. Well, welcome to our world. I'd love to have more DPS on my Vagabond, but it's a trade-off. I have virtually no tank but my speed, and if you use tactics that have been debated to death, you can at least make me run.
As to risk vs. reward; I run around in a ship worth 3-400 mill, with a billion worth of implants in my head, I'm willing to take the risk, while the "zoot zoot, omg speed tanking is lame"-crowd is unwilling to sacrifice a highslot that can save their ass.
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
boohoo my overpowered nano ship has been nerfed.
your stuff give it.
Shut up, put down a decent point.
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CCP, for the love of god, please don't nerf my blaster boats - Yeah, nerf nanos, but surely there should be a bit of a sliding scale. Frankly the change to Webs will result in people fitting double webs more often when they can. 50-60% is absolutely useless, and all of a sudden you are going to have Megathrons, Deimos', and the like having to spend MWD power to get in range of a AB'ing ship.
Assuming you do 50%, for easy numbers.
Zealot w/ AB (My personal choice of ship most the time) It'll top 600m/s. You put a 50% web on, and I'm still going 300m/s. Any half decent pilot knows that a Megathron, hell I'd be willing to bet a Deimos, cannot track 300m/s transversal at close range. Okay, then it comes down to managing the ship better. Right, and with double click directional controls on the ship, how're we supposed to do this?
I think if you gave us joystick control, yeah, we'd be able to alter much faster. But we're already doing ALOT with the mouse.
Frankly this will put out solo BS roaming. Yeah, its not a single player game and yeah, its not supposed to be a single pwnmobile - But it is supposed to work in some cases. But in this instance, a Megathron doing 900m/s trying to catch a HAC or BC that can do a good 150 under webbing, or in the Zealots case, 300m/s under webbing, will just leave the Blaster boats struggling for cap - as if they dont already.
I love the fact you're taking speed down, its great news, alot may hate it, alot may love it, and you cant please everyone... but I think the webs changing will effectively break the gallente role of fighting.
Following the loss of speed, you know what the solution will be on part of the players? Long range. If you cant get close and hold them, why bother trying? Just sit 50km off and put round after round of ammo into them.
Look at people uncloaking from a gate? 50%? Even a Megathron will get back to the gate.
Warp to Zero + 50% web + Mwd = Get away scot free - Solution? More blobs.
Let me know if I'm wrong, please.
Izo Azlion.
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